Web22 okt. 2010 · int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE GLUT_RGB); glutInitWindowSize(800,600); … Web5 mrt. 2006 · glutMainLoop() is a function that loops within itself, processing events and triggering your callback functions when necessary (glutDisplayFunc, etc). After a call …
Creating an OpenGL Context (WGL) - OpenGL Wiki - Khronos …
Web2 nov. 2004 · The very documentation of glutMainLoop indicates that the function should never return. I suggest threading, but remember that OpenGL contexts are thread … Web1 feb. 2003 · This is how you would initialize GLUT using a Win32 Application in Visual C++: Here is a sample of using a Console App: void main ( int argc, char **argv ) { glutInit ( &argc, argv ); glutInitDisplayMode ( GLUT_SINGLE GLUT_RGB ); glutCreateWindow ( “Win32 GLUT” ); glutReshapeFunc ( reshape ); glutDisplayFunc ( display ); glutMainLoop (); } reading the signs tarot
The OpenGL Utility Toolkit (GLUT) Programming Interface
Web8 mrt. 2024 · Based on info from NVidia (multiple sources, including posts back to 2002) and user benchmarks when the GL driver Triple Buffering setting is enabled, it sounds like the triple buffering support they’ve had for years is possibly a simple FIFO flip-queue (called the 3-long swap chain method in the wikipedia page). Web2 nov. 2004 · The very documentation of glutMainLoop indicates that the function should never return. I suggest threading, but remember that OpenGL contexts are thread specific, so wherever GLUT is so will your OpenGL code. Kill the thread to kill the loop. Brute force, but that’s what it needs. Or something else. iznogoud November 7, 2004, 8:22am #7 WebDescription glutCreateWindow creates a top-level window. The name will be provided to the window system as the window's name. The intent is that the window system will label the window with the name. Implicitly, the current window is set to the newly created window. Each created window has a unique associated OpenGL context. how to swipe on iphone